Mastering 3D Printing in the Classroom, Library, and Lab (Technology in Action)

Learn how to manage and integrate the technology of 3D printers in the classroom, library, and lab. With this book, the authors give practical, lessons-learned advice about the nuts and bolts of what happens when you mix 3D printers, teachers, students, and the general public in environments ranging from K-12 and university classrooms to libraries, museums, and after-school community programs.
Take your existing programs to the next level with Mastering 3D Printing in the Classroom, Library, and Lab. Organized in a way that is readable and easy to understand, this book is your guide to the many technology options available now in both software and hardware, as well as a compendium of practical use cases and a discussion of how to create experiences that will align with curriculum standards. 
You’ll examine the whole range of working with a 3D printer, from purchase decision to curriculum design. Finally this book points you forward to the digital-fabrication future current students will face, discussing how key skills can be taught as cost-effectively as possible.
What You’ll Learn
  • Discover what is really involved with using a 3D printer in a classroom, library, lab, or public space
  • Review use cases of 3D printers designed to enhance student learning and to make practical parts, from elementary school through university research lab
  • Look at career-planning directions in the emerging digital fabrication arena
  • Work with updated tools, hardware, and software for 3D printing
Who This Book Is For

Educators of all levels, both formal (classroom) and informal (after-school programs, libraries, museums).

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The Invent To Learn Guide to 3D Printing in the Classroom: Recipes for Success

This book is an essential guide for educators interested in bringing the amazing world of 3D printing to their classrooms. Learn about the technology, exciting powerful new design software, and even advice for purchasing your first 3D printer. The real power of the book comes from a variety of teacher-tested step-by-step classroom projects. Eighteen fun and challenging projects explore science, technology, engineering, and mathematics, along with forays into the visual arts and design. The Invent To Learn Guide to 3D Printing in the Classroom is written in an engaging style by authors with decades of educational technology experience.

The projects in this book are connected to both the Next Generation Sciences Standards and Common Core State Standards in Mathematics, making it of even greater value to educators.

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Stratasys introduces new 3D printing modules to the classroom

Stratasys has added seven new 3D printing education modules, aimed at students in middle and high schools in the U.S., as part of its mission to accelerate the adoption of project-based learning in the classroom.

Each module will enable students to witness the entire lifecycle of a product from sketch to 3D print and includes comprehensive plans that will make it easy for teachers to bring these modules into their lesson plans. Each module focuses on a specific learning outcome with durations ranging from days to weeks at various difficulty levels. 

Also included is a complete designer toolkit with offers industry standards and best practices for 3D printing which can be used either with current curriculum or Stratasys modules. Stratasys is currently offering a sneak peek of one of the projects, which will allow students to create their own Ear Bud Holders.

“We saw an educator need and took responsibility to bring active learning projects around design for 3D printing to our customers,” Stratasys’ North America Education Manager, Jesse Rotenberg, explained. “The launching of Stratasys post-secondary curriculum modules is the first step in providing support to educators and students who are integrating 3D printing in the classroom. The toolkit and modules are a guide for instructors to follow, allowing for flexibility to modify for their students, which was important in creating a successful program that will integrate with the various STEAM programs taught in the schools.”

The education market is one of the biggest focuses for many 3D printing companies either in the industrial sector or at desktop level. Despite adoption not being as rapid as some would have hoped, various names in the industry are working on ways to break down the barriers to adoption and give teachers the skills needed to bring 3D technologies into the classroom. UK company CEL, recently partnered with Kitronik to put 5,000 Robox 3D printers into UK schools alongside the BBC micro:bit initiative. Over in the U.S., earlier this month New Matter announced plans to bring its affordable MOD-t 3D printer into 100 schools this year. In addition, Autodesk recently celebrated the one year anniversary of its free software for education initiative which gives students and educators access to its professional software and is supported by Autodesk’s Design Academy resource, filled with curriculum ideas and projects.